PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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Stores and accesses player preferences between game sessions. Editor/Standalone. On Mac OS X PlayerPrefs are stored in ~ Library Preferences folder, in a file ...
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Stores and accesses player preferences between game sessions. On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Description. MonoBehaviour is the base class from which every Unity script derives. When you use C#, you must explicitly derive from MonoBehaviour. When ...
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Jan 16, 2021 · This item contains all of the Unity Web Player versions that I have collected from local Unity Web Player installations, the Unity Web ...
On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names ...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ...
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