PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names ...
Returns a random integer number between min [inclusive] and max [exclusive] (Read Only). Note that max is exclusive, so using Random.Range( 0, 10 ) will return ...
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Sets the seed for the random number generator. The random number generator is not truly random but produces numbers in a preset sequence (the values in the ...
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Description. MonoBehaviour is the base class from which every Unity script derives. When you use C#, you must explicitly derive from MonoBehaviour. When ...
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