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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Missing: 530/ | Show results with:530/
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
Missing: 530/ | Show results with:530/
Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names ...
Stores and accesses player preferences between game sessions. Editor/Standalone. On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, ...
Missing: 530/ | Show results with:530/
Jul 7, 2020 · Hey guys, I'm new to C# and Unity in general, so I'm having a hard time with this. I have a randomly generated maze that when you go down a ...
Note: In Javascript strings are represented using String which you should use in your Unity script code. Here are some basic uses of the String class.