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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); using UnityEngine; using System.Collections; public class ...
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Description. PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform ...
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Feb 24, 2021 · Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the ...
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Feb 24, 2021 · Sets the value of the preference identified by key . //Attach this script to a GameObject in the Scene to set up the PlayerPrefs. using ...
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Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); //Attach this script to a GameObject in the Scene to set ...
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static function SetInt (key : String, value : int) : void. Description. Sets the value of the preference identified by key. JavaScript. JavaScript; C#; Boo.
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Added Gradle Files Upgrader tool to upgrade user templates to a C# script that uses the Android Project Files API. Added Texture Compression targeting support.
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