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The scripting reference is organised according to the classes available to scripts which are described along with their methods, properties and any other ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. OnWillRenderObject, OnWillRenderObject is called for each ...
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Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. SendMessage, Calls the method ...
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This class contains static methods for looking up information about and controlling the runtime data. Static Properties. absoluteURL, The URL of the document.
Returns the Scene of a GameObject given by instance ID. InstantiateGameObjects, Instantiate a GameObject multiple times by instance ID and populate NativeArrays ...
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Derive from this base class to create a custom inspector or editor for your custom object. using UnityEngine; using System.Collections; // This is not an editor ...
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It gives you smoothed and configurable input that can be mapped to a keyboard, joystick or mouse. Use Input.GetButton for action-like events only. Do not use it ...
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Script interface for the InheritVelocityModule of a Particle System. isEmitting, Determines whether the Particle System is emitting particles. A Particle System ...
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This is a small utility module for retrieving the contents of URLs. You start a download in the background by calling WWW(url) which returns a new WWW object.