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Description. Stores and accesses Unity Editor preferences. On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor5 ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Derive from this base class to create a custom inspector or editor for your custom object. using UnityEngine; using System.Collections; // This is not an editor ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Use the External Tools preferences to set up external applications for scripting, working with images, and source control. Property, Function. External Script ...
A descriptor that stores one of a template Scene's dependency Assets, and specifies whether to clone or reference it when the template is instantiated.
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Use the Unity Editor to create 2D and 3D games, apps, and experiences. Download the Editor at unity3d.com. The Unity User Manual helps you learn how to use the ...
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Assigns the assets that will be loaded at start up in the player and be kept alive until the player terminates. SetScriptingBackend, Sets the scripting ...
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Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Reset, Reset to default values. Did you find this page ...
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