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Removes all keys and values from the preferences. Use with caution. Call this function in a script to delete all current settings in the PlayerPrefs. The ...
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Feb 24, 2021 · Call this function in a script to delete all current settings in the PlayerPrefs. Any values or keys have previously been set up are then reset.
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Feb 24, 2021 · On iOS, PlayerPrefs are stored in /Library/Preferences/[bundle identifier].plist. Static Methods. DeleteAll, Removes all keys and values from ...
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static function DeleteAll () : void. Description. Removes all keys and values from the preferences. Use with caution.
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May 14, 2011 · I'm unsure what EditorPrefs.DeleteAll() does though.. The docs don't seem to explain very much http://unity3d.com/support/documentation/ ...
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Nov 18, 2022 · Unity stores PlayerPrefs in a local registry, without encryption. Do not use PlayerPrefs data to store sensitive data. Static Methods. DeleteAll ...
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Removes all keys and values from the preferences. Use with caution. ... Is something described here not working as you expect it to? It might be a Known Issue.
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Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named ...
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