Removes all keys and values from the preferences. Use with caution. Call this function in a script to delete all current settings in the PlayerPrefs. The ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Removes all keys and values from the preferences. Use with caution. Copyright © 2016 Unity Technologies. Publication 5.4-X. Tutorials Community Answers ...
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Feb 24, 2021 · On iOS, PlayerPrefs are stored in /Library/Preferences/[bundle identifier].plist. Static Methods. DeleteAll, Removes all keys and values from ...
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Dec 27, 2019 · Player can move from Sc1 to Sc2 by entering a door , wich is a Collider game object. I wanted the player to keep its actual positions when ...
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static function DeleteAll () : void. Description. Removes all keys and values from the preferences. Use with caution.
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The function takes a string variable called 'KeyName' as a parameter, which PlayerPrefs.DeleteKey uses to delete the key from the registry. using UnityEngine;
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May 14, 2011 · I'm unsure what EditorPrefs.DeleteAll() does though.. The docs don't seem to explain very much http://unity3d.com/support/documentation/ ...
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May 30, 2016 · So i am using playerpref to store a highscore but when i build the game it keeps the same score as whats in the editor.
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Removes all keys and values from the preferences. Use with caution. ... Is something described here not working as you expect it to? It might be a Known Issue.
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