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The function takes a string variable called 'KeyName' as a parameter, which PlayerPrefs.DeleteKey uses to delete the key from the registry. using UnityEngine;
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Removes all keys and values from the preferences. Use with caution. DeleteKey, Removes the given key from the PlayerPrefs. If the key does not exist, DeleteKey ...
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Removes key and its corresponding value from the preferences. ... Is something described here not working as you expect it to? It might be a Known Issue. Please ...
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Feb 24, 2021 · Removes all keys and values from the preferences. Use with caution. DeleteKey, Removes key and its corresponding value from the preferences.
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Removes all keys and values from the preferences. Use with caution. Call this function in a script to delete all current settings in the PlayerPrefs. The ...
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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static function DeleteKey (key : String) : void. Description. Removes key and its corresponding value from the preferences.
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DeleteKey, Removes key and its corresponding value from the preferences. ; GetFloat, Returns the value corresponding to key in the preference file if it exists.
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Aug 31, 2019 · Hi. EditorPrefs.DeleteAll() - clears all projects from the Unity hub.
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Removes key and its corresponding value from the preferences. Copyright © 2017 Unity Technologies. Publication 5.5-001G 2017-03-29. Tutorials Community Answers ...
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