//Use this script to fetch the PlayerPrefs settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI; public class ...
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Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
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Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ...
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Feb 24, 2021 · Removes key and its corresponding value from the preferences. GetFloat, Returns the value corresponding to key in the preference file if it ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . print (PlayerPrefs.
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Jul 30, 2017 · So basically I have a high score and if no high score is found (is null), set high score to equal current score. I've tried using the...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . print (PlayerPrefs.
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Dec 16, 2018 · PlayerPrefs.Save() once the floats are set: https://docs.unity3d.com/ScriptReference/PlayerPrefs.Save.html. Click to expand... It's not ...
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Removes all keys and values from the preferences. Use with caution. Call this function in a script to delete all current settings in the PlayerPrefs. The ...
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