Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Feb 24, 2021 · Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the preference ...
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Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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Jun 1, 2019 · GetInt(name_key); gets the value which was previously saved with SetInt function, and sets it back to value. So when you want to save your score ...
Aug 2, 2020 · Hi, I am trying to use PlayerPrefbs to store an int and value and then show that value on a UI text. But I get 2 errors.
Removes all keys and values from the preferences. Use with caution. Call this function in a script to delete all current settings in the PlayerPrefs. The ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . print (PlayerPrefs.
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Apr 18, 2018 · I have a question about whether or not HasKey is even needed with GetInt. I have read all the posts about this but none answered this ...
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