Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value. Did you find this page ...
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//Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI; public class PlayerPrefsGetStringExample : ...
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Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value. Keep the value at 2 KB or ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. GetString, Returns the value corresponding to key in the preference ...
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Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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Jul 30, 2017 · So basically I have a high score and if no high score is found (is null), set high score to equal current score. I've tried using the...
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It prints one message to the console if the conditional statement returns true (if the key does exist in the PlayerPrefs data), and a different message if the ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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