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The following example demonstrates using PlayerPrefs.HasKey in a conditional statement. It prints one message to the console if the conditional statement ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Returns true if key exists in the preferences. Copyright © 2016 Unity Technologies. Publication 5.3-X. Tutorials Community Answers Knowledge Base Forums Asset ...
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Feb 24, 2021 · Returns true if key exists in the preferences. Did you find this page useful? Please give it a rating:.
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Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. HasKey, Returns true if key exists in the preferences. Save, Writes ...
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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Description · This page needs code samples · Code samples do not work · Information is missing · Information is incorrect · Information is unclear or confusing ...
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Apr 18, 2018 · I have a question about whether or not HasKey is even needed with GetInt. I have read all the posts about this but none answered this ...
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Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named ...
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Jul 30, 2017 · I've tried using the PlayerPrefs.HasKey function but it doesn't work at all. The various ways I have tried to use it: Code (CSharp):.
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