Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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What is PlayerPrefs save?
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry. Unity stores PlayerPrefs in a local registry, without encryption. Do not use PlayerPrefs data to store sensitive data.
Where are PlayerPrefs saved?
The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/pkg-name. xml. WebGL: On WebGL, PlayerPrefs are stored using the browser's IndexedDB API. There is one preference file per Web player URL and the file size is limited to 1 megabyte.
How to access PlayerPrefs in Unity?

PlayerPrefs (Stores and accesses player preferences between game sessions):

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On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist. ...
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On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name]
Where are PlayerPrefs stored in Unity WebGL?
C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/pkg-name. xml. On WebGL, PlayerPrefs are stored using the browser's IndexedDB API.
Writes all modified preferences to disk. By default Unity writes preferences to disk during OnApplicationQuit(). In cases when the game crashes or otherwise ...
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By default Unity writes preferences to disk during OnApplicationQuit(). In cases when the game crashes or otherwise prematuraly exits, you might want to ...
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Feb 24, 2021 · The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is ...
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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Mar 24, 2021 · The oldest and newest versions of these docs both say that PlayerPrefs are saved automatically when the application quits, and calling Save just ...
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GetString to retrieve this value. Keep the value at 2 KB or smaller. To store larger amounts of data, write them to a file in Application.persistentDataPath ...
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May 25, 2017 · have tried calling Save() manually? https://docs.unity3d.com/ScriptReference/PlayerPrefs.Save.html (works fine in 5.3.7 editor at least ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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