Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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What is PlayerPrefs save?
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry. Unity stores PlayerPrefs in a local registry, without encryption. Do not use PlayerPrefs data to store sensitive data.
Where does PlayerPrefs save unity?
On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings.
How to access PlayerPrefs in unity?

PlayerPrefs (Stores and accesses player preferences between game sessions):

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On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist. ...
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On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name]
How to set player prefs in unity?
For example, you could use PlayerPrefs. SetInt to store the user's currency, like this: /PlayerPrefs. SetInt(“CharacterMoney”, 123)/. The GetInt function then uses the same KeyName variable to retrieve the value stored in the PlayerPrefs data.
Feb 24, 2021 · The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is ...
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GetString to retrieve this value. Keep the value at 2 KB or smaller. To store larger amounts of data, write them to a file in Application.persistentDataPath ...
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SetInt as an identifier, and Value as the contents to store. For example, you could use PlayerPrefs.SetInt to store the user's currency, like this: /PlayerPrefs ...
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Mar 24, 2021 · The oldest and newest versions of these docs both say that PlayerPrefs are saved automatically when the application quits, and calling Save just ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Jun 10, 2020 · I just need it to load in the scene that the player was last in once they press the save button and load the scene with the load button. Is that ...
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//Use this script to fetch the PlayerPrefs settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI; public class ...
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The function takes a string variable called 'KeyName' as a parameter, which PlayerPrefs.DeleteKey uses to delete the key from the registry. using UnityEngine;
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