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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); using UnityEngine; using System.Collections; public class ...
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Feb 24, 2021 · Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the preference ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Feb 24, 2021 · Sets the value of the preference identified by key . //Attach this script to a GameObject in the Scene to set up the PlayerPrefs. using ...
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static function SetInt (key : String, value : int) : void. Description. Sets the value of the preference identified by key. JavaScript. JavaScript; C#; Boo.
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Jun 1, 2019 · Set Int : https://docs.unity3d.com/ScriptReference/PlayerPrefs.SetInt.html ... player prefs file and ... URL into your RSS reader. lang-cs. Game ...
Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the preference identified by ...
May 25, 2017 · have tried calling Save() manually? https://docs.unity3d.com/ScriptReference/PlayerPrefs.Save.html ... SetInt(Utils.LOGGED, Utils.EM);. @MrLucid72 ...
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