×
Declaration. public static void SetString(string key, string value);. Description. Sets a single string value for the preference identified by the given key ...
Missing: url | Show results with:url
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Missing: url | Show results with:url
Sets the value of the preference identified by key . PlayerPrefs.SetString("Player Name", "Foobar"); using UnityEngine; using System.Collections; public class ...
Missing: url | Show results with:url
People also ask
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
Missing: url | Show results with:url
Sets the value of the preference identified by key . PlayerPrefs.SetString("Player Name", "Foobar"); //Attach this script to a GameObject in the Scene to set up ...
Missing: url | Show results with:url
//Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI; public class PlayerPrefsGetStringExample : ...
Missing: url | Show results with:url
Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
Missing: url | Show results with:url
Mar 24, 2021 · Is there any way to save data only through the Save method? Without having to use a data structure. Click to expand... When you call SetString() ...
Missing: url | Show results with:url
Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
Missing: url SetString.
Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
Missing: url SetString.