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Declaration. public static void SetString(string key, string value);. Description. Sets a single string value for the preference identified by the given key ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Sets the value of the preference identified by key . PlayerPrefs.SetString("Player Name", "Foobar"); using UnityEngine; using System.Collections; public class ...
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Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ...
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Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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//Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI; public class PlayerPrefsGetStringExample : ...
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Nov 18, 2022 · Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value. SetString ...
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Jun 10, 2020 · I just need it to load in the scene that the player was last in once they press the save button and load the scene with the load button. Is that ...
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Sets the value of the preference identified by key . PlayerPrefs.SetString("Player Name", "Foobar"); //Attach this script to a GameObject in the Scene to set up ...
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