PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Missing: url | Show results with:url
People also ask
How to access PlayerPrefs in Unity?

PlayerPrefs (Stores and accesses player preferences between game sessions):

1
On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist. ...
2
On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name]
How to set player prefs in Unity?
For example, you could use PlayerPrefs. SetInt to store the user's currency, like this: /PlayerPrefs. SetInt(“CharacterMoney”, 123)/. The GetInt function then uses the same KeyName variable to retrieve the value stored in the PlayerPrefs data.
How to find PlayerPrefs file?
On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings. On Linux, PlayerPrefs can be found in ~/.
What is player prefs?
`PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry. Unity stores `PlayerPrefs` data differently based on which operating system the application runs on.
Nov 18, 2022
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
Missing: url | Show results with:url
Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
Missing: url | Show results with:url
`PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Missing: url | Show results with:url
Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
Missing: url | Show results with:url
Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
Missing: url | Show results with:url
Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
Missing: url | Show results with:url
Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value. Keep the value at 2 KB or ...
Missing: url | Show results with:url
It prints one message to the console if the conditional statement returns true (if the key does exist in the PlayerPrefs data), and a different message if the ...
Missing: url | Show results with:url