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Assigns the assets that will be loaded at start up in the player and be kept alive until the player terminates. SetScriptingBackend, Sets the scripting ...
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Player. Switch to Scripting. The Player settings window (menu: Edit > Project Settings > Player) contain settings that determine how Unity builds and ...
Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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The name of your product. This will appear on the menu bar when your game is running and is used to locate the preferences file. Custom player settings.
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Set user-specified symbols for script compilation for the given build target group. The second argument, defines , is a string of preprocessor values. The ...
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Determines if plain text HTTP connections are allowed. Did you find this page useful? Please give it a rating:.
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Sets a string of the additional arguments set for an IL2CPP build. The Unity editor normally passes a number of command line arguments to IL2CPP as part of the ...
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It gives you smoothed and configurable input that can be mapped to a keyboard, joystick or mouse. Use Input.GetButton for action-like events only. Do not use it ...
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Allow unsafe C# code to be compiled for predefined assemblies. Set this to true to pass /unsafe to the C# compiler when compiling predefined assemblies, for ...