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Assigns the assets that will be loaded at start up in the player and be kept alive until the player terminates. SetScriptingBackend, Sets the scripting ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Player. Switch to Scripting. The Player settings window (menu: Edit > Project Settings > Player) contain settings that determine how Unity builds and ...
The name of your product. This will appear on the menu bar when your game is running and is used to locate the preferences file. Custom player settings.
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Set user-specified symbols for script compilation for the given build target group. The second argument, defines , is a string of preprocessor values. The ...
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Determines if plain text HTTP connections are allowed. Did you find this page useful? Please give it a rating:.
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Allow unsafe C# code to be compiled for predefined assemblies. Set this to true to pass /unsafe to the C# compiler when compiling predefined assemblies, for ...
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Sets a string of the additional arguments set for an IL2CPP build. The Unity editor normally passes a number of command line arguments to IL2CPP as part of the ...
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It gives you smoothed and configurable input that can be mapped to a keyboard, joystick or mouse. Use Input.GetButton for action-like events only. Do not use it ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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