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It's used to store and manipulate the position, rotation and scale of the object. Every Transform can have a parent, which allows you to apply position, ...
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The position property of a GameObject's Transform, which is accessible in the Unity Editor and through scripts. Alter this value to move a GameObject. Get this ...
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If n contains a '/' character it will access the Transform in the hierarchy like a path name. Note: Find does not perform a recursive descend down a Transform ...
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Moves the transform by x along the x axis, y along the y axis, and z along the z axis. The movement is applied relative to relativeTo 's local coordinate system ...
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// Transform.Rotate example // // This script creates two different cubes: one red which is rotated using Space.Self; one green which is rotated using Space.
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Transforms direction from local space to world space. This operation is not affected by scale or position of the transform. The returned vector has the same ...
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Manipulate a GameObject's position on the Y axis (green axis) of the transform in world space. Unlike Vector3.up, Transform.up moves the GameObject while also ...
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The parent of the transform. Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and ...
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The Transform attached to this GameObject. using UnityEngine; public class Example : MonoBehaviour { void Start() { transform.Translate(1, 1, 1); } } ...
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