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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Missing: kr/ 530/
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
Missing: kr/ 530/
Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Missing: kr/ | Show results with:kr/
Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
Missing: kr/ 530/
Calls a function in the web page that contains the Unity Web Player or WebGL player. ExternalEval, Evaluates script function in the containing web page.
This structure is used throughout Unity to pass 3D positions and directions around. It also contains functions for doing common vector operations.
Reference URL: https://docs.unity3d.com/kr/530/ScriptReference/PlayerPrefs.html. GetInt, GetFloat, GetString. Gets the value stored in the encrypted setting ...
The RequireComponent attribute automatically adds required components as dependencies. When you add a script which uses RequireComponent to a GameObject, the ...
Start is called on the frame when a script is enabled just before any of the Update methods is called the first time.