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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Missing: kr/ 530/
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
Missing: kr/ 530/
Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Missing: kr/ | Show results with:kr/
Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
Missing: kr/ 530/
Reference URL: https://docs.unity3d.com/kr/530/ScriptReference/PlayerPrefs.html. GetInt, GetFloat, GetString. Gets the value stored in the encrypted setting ...
Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
Missing: kr/ 530/
Calls a function in the web page that contains the Unity Web Player or WebGL player. ExternalEval, Evaluates script function in the containing web page.
This structure is used throughout Unity to pass 3D positions and directions around. It also contains functions for doing common vector operations.
It's used to store and manipulate the position, size, and anchoring of a rectangle and supports various forms of scaling based on a parent RectTransform. 변수 ...