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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Missing: kr/ 530/
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
Missing: kr/ 530/
Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Missing: kr/ | Show results with:kr/
Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
Missing: kr/ 530/
Calls a function in the web page that contains the Unity Web Player or WebGL player. ExternalEval, Evaluates script function in the containing web page.
Use this class to read the axes set up in the Input Manager, and to access multi-touch/accelerometer data on mobile devices. To read an axis use Input.
Reference URL: https://docs.unity3d.com/kr/530/ScriptReference/PlayerPrefs.html. GetInt, GetFloat, GetString. Gets the value stored in the encrypted setting ...
This structure is used throughout Unity to pass 3D positions and directions around. It also contains functions for doing common vector operations.
The RequireComponent attribute automatically adds required components as dependencies. When you add a script which uses RequireComponent to a GameObject, the ...