Jun 1, 2019 · PlayerPrefs.SetInt(name_key, value); saves your value with the name key specified in a string. value = PlayerPrefs.
Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value. The following example passes ...
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Apr 21, 2014 · The test that you're using to check the PlayerPref existence ( PlayerPrefs.GetInt("TotalCoinsPlayerPrefs") == null ) is "wrong".
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Apr 30, 2014 · It is because I have set the PlayerPrefs as following.(and don't mind the name of the variables. It is only because the name of my game).
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Apr 19, 2021 · When the player first opens my game I want the the PlayerPrefKey "NightPref" to be set to 1, however it is being set to 0 instead.
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Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
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Jul 1, 2022 · Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Tutorial.
Feb 23, 2021 · Hi,. I'm afraid without knowing almost nothing about your project, it is impossible for me to help you with this.
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