Jun 1, 2019 · PlayerPrefs.SetInt(name_key, value); saves your value with the name key specified in a string. value = PlayerPrefs.
Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value. The following example passes ...
Missing: gamedev. stackexchange. questions/ 172487/
People also ask
How to set PlayerPrefs in Unity?
Why are PlayerPrefs bad?
Where is the PlayerPrefs file?
How do I access PlayerPrefs on Android?
Apr 21, 2014 · The test that you're using to check the PlayerPref existence ( PlayerPrefs.GetInt("TotalCoinsPlayerPrefs") == null ) is "wrong".
Missing: 172487/ | Show results with:172487/
Jan 12, 2024 · It seems to me the issue is that PlayerPrefs.SetInt() just isn't updating the "HighScore" Int so it is constantly set to 0. But I'm not sure ...
Missing: gamedev. stackexchange. questions/ 172487/
Apr 30, 2014 · It is because I have set the PlayerPrefs as following.(and don't mind the name of the variables. It is only because the name of my game).
Missing: gamedev. stackexchange. 172487/
Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
Missing: gamedev. stackexchange. questions/ 172487/
In order to show you the most relevant results, we have omitted some entries very similar to the 9 already displayed.
If you like, you can repeat the search with the omitted results included. |