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Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value. The following example passes ...
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Jan 12, 2024 · It seems to me the issue is that PlayerPrefs.SetInt() just isn't updating the "HighScore" Int so it is constantly set to 0. But I'm not sure ...
Missing: gamedev. stackexchange. questions/ 172487/
Apr 30, 2014 · It is because I have set the PlayerPrefs as following.(and don't mind the name of the variables. It is only because the name of my game).
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Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
Missing: gamedev. stackexchange. questions/ 172487/
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