×
Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value. The following example passes ...
Missing: gamedev. stackexchange. questions/ 172487/
People also ask
Aug 22, 2017 · 1 Answer 1 ... That's just wrong. You don't set PlayerPrefs from the Registry. You use the PlayerPrefs.SetInt to save it and PlayerPrefs.GetInt to ...
Missing: 172487/ | Show results with:172487/
Apr 30, 2014 · It is because I have set the PlayerPrefs as following.(and don't mind the name of the variables. It is only because the name of my game).
Missing: gamedev. stackexchange. 172487/
Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
Missing: gamedev. stackexchange. questions/ 172487/
Jul 12, 2021 · Hello. I'm trying to figure out why PlayerPrefs doesn't work for me ... to be honest it never worked for me. I have used other saving types ...
Missing: gamedev. stackexchange. 172487/
Jul 1, 2022 · Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Tutorial.
Feb 23, 2021 · Hi,. I'm afraid without knowing almost nothing about your project, it is impossible for me to help you with this.
In order to show you the most relevant results, we have omitted some entries very similar to the 9 already displayed. If you like, you can repeat the search with the omitted results included.