Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
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Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Jan 31, 2021 · It's in the docs: https://docs.unity3d.com/2020.1/Documentation/ScriptReference/PlayerPrefs.html. On Windows, PlayerPrefs are stored in the ...
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Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value. Keep the value at 2 KB or ...
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Assigns the assets that will be loaded at start up in the player and be kept alive until the player terminates. SetScriptingBackend, Sets the scripting ...
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