PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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How to access PlayerPrefs in Unity?
On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings. On Linux, PlayerPrefs can be found in ~/.
Where are PlayerPrefs stored in Unity WebGL?
Android: PlayerPrefs uses SharedPreferences . The data is saved in an XML file in the app's private folder, located at /data/data/pkg-name/shared_prefs/pkg-name. xml , where pkg-name is your application's package name. iOS: PlayerPrefs data is stored in NSUserDefaults and is backed by a .
Do PlayerPrefs work on Android?
C#, Android Java, and native code can all access the PlayerPrefs data. - iOS: Uses the [NSUserDefaults standardUserDefaults] API to store PlayerPrefs data. - WebGL: Unity stores up to 1MB of PlayerPrefs data using the browser's IndexedDB API.
How to change PlayerPrefs in Unity?
You can't , PlayerPrefs is platform dependent and it's not a fixed location/format for everything. If you want control over your save , the recommended way is you create your own file in Application. persistentDataPath and manage accessing/creating/removing it through some static API class to get similar features.
Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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Sets the seed for the random number generator. The random number generator is not truly random but produces numbers in a preset sequence (the values in the ...
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On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names ...
Description. MonoBehaviour is the base class from which every Unity script derives. When you use C#, you must explicitly derive from MonoBehaviour. When ...
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Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].