PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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How to access Unity PlayerPrefs?

Here's how to locate and delete any stored PlayerPrefs in Unity:

1
Open regedit by pressing the Windows key and typing 'regedit', then pressing ENTER.
2
Browse to 'HKEY_CURRENT_USER\SOFTWARE\Unity\UnityEditor\CompanyName\ProjectName', where CompanyName and ProjectName are replaced with whatever set in your player settings.
Where are PlayerPrefs stored in unity3d?
On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings.
What are PlayerPrefs in Unity?
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry. Unity stores PlayerPrefs in a local registry, without encryption.
Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
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Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Missing: 530/ | Show results with:530/
Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named ...
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On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names ...
Description. MonoBehaviour is the base class from which every Unity script derives. When you use C#, you must explicitly derive from MonoBehaviour. When ...
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Sets the seed for the random number generator. The random number generator is not truly random but produces numbers in a preset sequence (the values in the ...
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