Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . print (PlayerPrefs.
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Nov 18, 2022 · Returns the value corresponding to key in the preference file if it exists. GetInt, Returns the value corresponding to key in the preference ...
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Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue. JavaScript.
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Jun 13, 2015 · Hi everyone, I would like to save in PlayerPrefs the time my game has been launched by the user. Is there any function to do it ?
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Jun 1, 2019 · GetInt(name_key); gets the value which was previously saved with SetInt function, and sets it back to value. So when you want to save your score ...
Aug 20, 2018 · Don't think so, you'd have to name them different but still use the same playerpreff. https://docs.unity3d.com/ScriptReference/PlayerPrefs.html.
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