Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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What is PlayerPrefs save?
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry. Unity stores PlayerPrefs in a local registry, without encryption. Do not use PlayerPrefs data to store sensitive data.
Where are PlayerPrefs saved?
Android: PlayerPrefs uses SharedPreferences . The data is saved in an XML file in the app's private folder, located at /data/data/pkg-name/shared_prefs/pkg-name. xml , where pkg-name is your application's package name. iOS: PlayerPrefs data is stored in NSUserDefaults and is backed by a .
How to access player prefs in Unity?

Here's how to locate and delete any stored PlayerPrefs in Unity:

1
Open regedit by pressing the Windows key and typing 'regedit', then pressing ENTER.
2
Browse to 'HKEY_CURRENT_USER\SOFTWARE\Unity\UnityEditor\CompanyName\ProjectName', where CompanyName and ProjectName are replaced with whatever set in your player settings.
How do you save an array in PlayerPrefs Unity?
You can't. PlayerPrefs doesn't support arrays. But you could use a special separator and do e.g. var anArray = PlayerPrefs.
Writes all modified preferences to disk. By default Unity writes preferences to disk during OnApplicationQuit(). In cases when the game crashes or otherwise ...
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By default Unity writes preferences to disk during OnApplicationQuit(). In cases when the game crashes or otherwise prematuraly exits, you might want to ...
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Feb 24, 2021 · The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is ...
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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May 25, 2017 · have tried calling Save() manually? https://docs.unity3d.com/ScriptReference/PlayerPrefs.Save.html (works fine in 5.3.7 editor at least ...
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The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically ...
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GetString to retrieve this value. Keep the value at 2 KB or smaller. To store larger amounts of data, write them to a file in Application.persistentDataPath ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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