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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Description. Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); using UnityEngine; using System.Collections;
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Feb 24, 2021 · Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the preference ...
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Nov 18, 2022 · You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value for the preference identified by the given key. You ...
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Feb 24, 2021 · Sets the value of the preference identified by key . //Attach this script to a GameObject in the Scene to set up the PlayerPrefs. using ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Jun 1, 2019 · I am used player preferences in start() method. Get after Increase the score 20% levels. Player will be given score when the levels finished ...
Sets the value of the preference identified by key. SetInt, Sets the value of the preference identified by key. SetString, Sets the value of the preference ...
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May 25, 2017 · have tried calling Save() manually? https://docs.unity3d.com/ScriptReference/PlayerPrefs.Save.html ... SetInt(Utils.LOGGED, Utils.EM);. @MrLucid72 ...
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