PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value. Keep the value at 2 KB or ...
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It prints one message to the console if the conditional statement returns true (if the key does exist in the PlayerPrefs data), and a different message if the ...
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The function takes a string variable called 'KeyName' as a parameter, which PlayerPrefs.DeleteKey uses to delete the key from the registry. using UnityEngine;
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